Comprised of just two people with a passion for video games, Bleakmill is working hard on their debut title - INDUSTRIA.

After meeting on a prior indie team, we quickly found that we shared common aspirations. Once our work was done there, we quickly got together and planned our very own game as a partnership. In the following months we experimented with different ideas and mechanics, until November 2016 where we settled on an idea we both loved. After dedicating a few weeks to pre-production, we started development on 17th January 2017.

By March 30th, we had gone from documentation to a fully working section of the game - with the game´s initial art assets and full codebase in place.